Large City: Nir Ntëkrë Hadfow

Nir Ntëkrë Hadfow

Nir Ntëkrë Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceFio̠dyokōn Moot
RegionFùkām Steppe
Founded1183
Community LeaderLord Khoutrougrett
Area59 km2 (23 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation2722 m (8930 ft)
Average Yearly Precipitation148 cm/y (58 in/y)
Population13900
Population Density235 people per km2 (604 people per mi2)
Town AuraElven High Magic
Naming
Native nameNir Ntëkrë Hadfow
Pronunciation/nir/ /ˈntɛkrɛ/
Direct Translation[loyal] [tree; wood; shrub]
Translation[Not Yet Translated]

Nir Ntëkrë Hadfow (/nir/ /ˈntɛkrɛ/ [loyal] [tree; wood; shrub]) is a subtropical Large City located in the Fio̠dyokōn Moot of the Rosid.

The name Nir Ntëkrë Hadfow is derived from the Goblin language, as Nir Ntëkrë Hadfow was founded by Bore Worms, who was culturaly Wood Elf.

Climate

Nir Ntëkrë Hadfow has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 4°C (39°F). Nir Ntëkrë Hadfow receives an average of 148 cm/y (58 in/y) of precipitation, most of which comes in the form of rain during the spring. Nir Ntëkrë Hadfow covers an area of nearly 59 km2 (23 mi2), and an average elevation of 2722 m (8930 ft) above sea level.

Overview

Nir Ntëkrë Hadfow was founded durring the late 13th century in winter of the year 1183, by Bore Worms. The establishment of Nir Ntëkrë Hadfow was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Bore Worms struck deals with nearby nations and communities to establish Nir Ntëkrë Hadfow as a prison colony.

Nir Ntëkrë Hadfow was built using the conventions of Wood Elf durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Nir Ntëkrë Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Nir Ntëkrë Hadfow is buildings are located arround a single restrictive flagstone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Nir Ntëkrë Hadfow weathering a full scale bombardment durring a siege. The city's budget focused millitary grade defenses have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

Looking around Nir Ntëkrë Hadfow you immediately realise that the locals are looking back at you. All of them. Everywhere you look somone is staring back at you analytically, looking over every inch of you, your gear, and your companions. As you get close to people, their hands move closer to their belt knife, or dagger. You may want to watch where you go and what you say...

Civic Infrastructure

Nir Ntëkrë Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Nir Ntëkrë Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nir Ntëkrë Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nir Ntëkrë Hadfow's parks.

Nir Ntëkrë Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nir Ntëkrë Hadfow.

Nir Ntëkrë Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Nir Ntëkrë Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nir Ntëkrë Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Nir Ntëkrë Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Nir Ntëkrë Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nir Ntëkrë Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nir Ntëkrë Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nir Ntëkrë Hadfow's public wards, blessings, and other arcane systems.

Nir Ntëkrë Hadfow has an Scientific Academy which provides higher education in the natural sciences.

Nir Ntëkrë Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Nir Ntëkrë Hadfow's grid is powered by a boiler and turbine based power plant.

Nir Ntëkrë Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Nir Ntëkrë Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Nir Ntëkrë Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nir Ntëkrë Hadfow's natural decorations nor waterways.

Nir Ntëkrë Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Nir Ntëkrë Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nir Ntëkrë Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Nir Ntëkrë Hadfow's garrison was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

Due to the actions of local Kami, summer is short in Nir Ntëkrë Hadfow.

The Spider, Assassin (Giant) near Nir Ntëkrë Hadfow are known to be more aggressive than normal.

Nir Ntëkrë Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local toxin to channel Enchantment energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 28
  • Farmers: 37
  • Farm Laborer: 69
  • Hunters: 49
  • Milk Maids: 37
  • Ranchers: 18
  • Ranch Hands: 37
  • Shepherds: 36
    • Farmland: 56156 m2
    • Cattle and Similar Creatures: 3475
    • Poultry: 41700
    • Swine: 2780
    • Sheep: 139
    • Goats: 27
    • Horses, Mounts, and Beasts of Burden: 1390

Craftsmen

  • Arms and Toolmakers: 30
  • Blacksmiths: 33
  • Bookbinders: 18
  • Buckle-makers: 18
  • Cabinetmakers: 33
  • Candlemakers: 44
  • Carpenters: 44
  • Clothmakers: 40
  • Coach and Harness Makers: 14
  • Coopers: 36
  • Copper, Brass, Tin, Zinc, and Lead Workers: 20
  • Copyists: 13
  • Cutlers: 11
  • Fabricworkers: 33
  • Farrier: 102
  • Furriers: 8
  • Glassworkers: 49
  • Gunsmiths: 31
  • Harness-Makers: 13
  • Hatters: 28
  • Hosiery Workers: 9
  • Jewelers: 15
  • Leatherwrights: 36
  • Locksmiths: 14
  • Matchstick makers: 21
  • Musical Instrument Makers: 20
  • Painters, Structures and Fixtures: 17
  • Paper Workers: 20
  • Plasterers: 18
  • Pursemakers: 23
  • Roofers: 14
  • Ropemakers: 14
  • Rugmakers: 13
  • Saddlers: 26
  • Scabbardmakers: 26
  • Scalemakers: 14
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 13
  • Shoemakers: 13
  • Soap and Tallow Workers: 47
  • Tailors: 71
  • Tanners: 16
  • Upholsterers: 19
  • Watchmakers: 18
  • Weavers: 36
  • Whitesmiths: 11

Merchants

  • Adventuring Goods Retellers: 9
  • Arcana Sellers: 9
  • Beer-Sellers: 18
  • Booksellers: 23
  • Butchers: 38
  • Chandlers: 37
  • Chicken Butchers: 41
  • Entrepreneurs: 14
  • Fine Clothiers: 38
  • Fishmongers: 39
  • Florists: 8
  • Potion Sellers: 23
  • Resellers: 66
  • Spice Merchants: 18
  • Wine-sellers: 29
  • Wheelwright: 21
  • Woodsellers: 13

Service workers

  • Bakers: 66
  • Barbers: 56
  • Coachmen: 19
  • Cooks: 77
  • Doctors: 31
  • Gamekeepers: 22
  • Grooms: 11
  • Hairdressers: 55
  • Healers: 39
  • Housekeepers: 43
  • Housemaids: 81
  • House Stewards: 36
  • Inns: 13
  • Laundry maids: 26
  • Maidservants: 46
  • Nursery Maids: 24
  • Pastrycooks: 42
  • Restaurateur: 53
  • Tavern Keepers: 66

Specialized Laborer

  • Ashworkers: 19
  • Bleachers: 13
  • Chemical Workers: 8
  • Coal Heavers: 27
  • In-Town Couriers: 32
  • Long Haul Couriers: 28
  • Dockyard Workers: 29
  • Gas Workers: 6
  • Hay Merchants: 11
  • Leech Collectors: 35
  • Millers: 33
  • Miners: 32
  • Oilmen and Polishers: 22
  • Postmen: 30
  • Pure Finder: 17
  • Skinners: 44
  • Sugar Refiners: 7
  • Tosher: 20
  • Warehousemen: 44
  • Watercarriers: 28
  • Watermen, Bargemen, etc.: 42

Skilled Laborers

  • Accountants: 18
  • Alchemist: 20
  • Clerk: 27
  • Dentists: 14
  • Educators: 35
  • Engineers: 19
  • Gardeners: 14
  • Mages: 10
  • Plumbers: 15
  • Pharmacist: 16
  • Professors: 6
  • Scientists: 10
  • Wizards: 6

Civil Servants

  • Adventurers: 13
  • Bankers: 20
  • Civil Clerks: 32
  • Civic Iudex: 15
  • Consultants: 8
  • Exorcist: 33
  • Fixers: 15
  • Kami Clerk: 25
  • Landlords: 27
  • Lawyers: 17
  • Legend Keepers: 24
  • Militia Officers: 173
  • Monks, Monastic: 39
  • Monks, Civic: 49
  • Historian, Oral: 30
  • Historian, Textual: 16
  • Policemen, Sheriffs, etc.: 30
  • Priests: 55
  • Rangers: 18
  • Rat Catchers: 21
  • Scholars: 21
  • Spiritualist: 28
  • Slayers: 7
  • Storytellers: 59
  • Military Officers: 46

Cottage Industries

  • Brewers: 39
  • Comfort Services: 53
  • Enchanters: 16
  • Herbalists: 15
  • Jaminators: 42
  • Needleworkers: 42
  • Potters: 22
  • Preserve Makers: 37
  • Quilters: 19
  • Seamsters: 69
  • Spinners: 44
  • Tinker: 15
  • Weaver: 30

Artists

  • Actors: 14
  • Architects: 5
  • Bards: 20
  • Costumers: 8
  • Dancers: 16
  • Drafters: 9
  • Engravers: 11
  • Fine Furniture Carpenters: 6
  • Glaziers: 14
  • Inlayers: 13
  • Musicians: 44
  • Painters, Art: 7
  • Playwrights: 15
  • Sculptors, Art: 12
  • Wood Carvers: 53
  • Writers: 46

Produce Industries

  • Butter Churners: 51
  • Canners: 37
  • Cheesmakers: 51
  • Ice Merchants: 6
  • Millers: 26
  • Picklers: 23
  • Smokers: 17
  • Stockmakers: 15
  • Tobacconists: 22
  • Tallowmakers: 29

5275 of Nir Ntëkrë Hadfow's population work within a Foundational Occupation.

8069 of Nir Ntëkrë Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 556 (4%) are noncontributers.

Points of Interest

Nir Ntëkrë Hadfow is uncommonly rich, not only for the gentry but for the common citizens as well. They may produce a valuable good, oversee precious resource extraction, have special economic favors from the ruler, or simply have inherited a vast body of infrastructure. Their neighbors likely view them with envy, and outside raiders and exploiters find them an ideal target.

Nir Ntëkrë Hadfow is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from the rampage of a legendary monster. One of Nir Ntëkrë Hadfow's local festivals commemorates this miracle.

History